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DX YOUTH

Virtual Reality and Augmented Reality

Immerse yourself in new worlds as you explore Augmented and Virtual Reality in this engaging workshop.

How to register

girl in the dark with vr set on

 

Explore the emerging technologies of Virtual Reality and Augmented Reality (AR and VR). Designed for students in Grades 7 – 9, this 90-minute workshop will bring awareness to what VR and AR are and how the technology is being used within industry and our own lives. Students will engage in a VR-like experience, through the online browser-based software Xuver, which showcases how extended reality is transforming the architecture and construction industries.

Please Note: Students will be required to have access to a computer to participate in the workshop. Teachers are encouraged to utilize a space with access to a projector, so students are able to follow the workshop while working on their individual devices. 

in-dx-talent-hub-badge-675x228.png

ic-sadt-window-50x46.png Workshop objectives and outcomes

  • Describe the Extended Reality (XR) continuum.
  • Identify and classify Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR).
  • Describe the concept of Degrees of Freedom (DoF).
  • Identify Inside-Out versus Outside-In positional tracking methods.
  • Identify examples of existing XR devices.
  • Identify examples of XR development tools.

ic-sadt-thumbs-up-50x46.png Learning competencies

  • I can identify the differences and similarities between Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) technology platforms.
  • I can recognize movement constrained to 3 and 6 degrees of freedom (3DoF and 6DoF).
  • I can list existing applications for VR, AR, and MR in various industries.
  • I can identify tools and workflows that I can use to begin creating XR experiences.

 

DX Youth

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